Here are the different ideas I have for a project:
Mitosis Game - A CV-driven game/interactive demo to teach people about mitosis. Each stage of the cell cycle would have a separate "mini-game" to illustrate the concept. Below are the ideas I had for each stage:
G1 - "hug" cell to make it grow to a certain size
S - catch the correct nucleotides to duplicate the DNA
G2 - "hug" cell again
Prophase - move centrosomes to opposite sides of the cell
Prometaphase - wave your hand to dissolve the nuclear envelope
"stretch" kinetochores toward the middle of the cell
Metaphase - line up chromosomes at the center
Anaphase - "stretch" chromosomes apart
Telophase - "stretch" cell some more, create new nuclei
Cytokinesis - "hug" the middle of the cell to pinch the cytoplasm
Google Maps - A Google Maps application that would compute the shortest distance between two points selected by the user. I have already had some experience using Dijkstra's Algorithm to find shortest distances, and I know Jim Teresco has created data sets containing a list of highway intersections. The user could then scroll the map and zoom in and out. The obvious problems here are:
-how to recognize that a user has selected a certain point without selecting every point the user touches
-how to recognize that a hull is moving so that the map can be scrolled and zoomed
Magnets - A game using the 2D physics engine. This would involve a maze with a metallic ball placed at the starting point. The user would control a magnet and try to guide the ball through the maze.
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